Light Within - Minecraft multiplayer survival horror map


 * Description: Survival Horror Multiplayer map.


 * State: Currently in BETA testing progress.
 * Supported Minecraft Version: 1.18.X
 * Recommended player amount : 5 - 6 players

[Recommended Settings] - Please use these settings for the best gameplay experience.

[ Resetting a player] - Info about restarting target player statistics when an error occurs.

[ Chest] - Info about loots and items

[ Crafting Recipe] - Info about craft-able items:

[ Survivor Abilities] - Info about survivor purchasable power.

Map powered by Pumpkin Engine - Created by DeonHNT

Music Engine powered by Pumpkin Engine

Music Archive - Light Within music contents

File Archive - Light Within support files, unused contents and etc.

History Logs - All posted update before version Release 1.0

Sequel Games - Game(s) in the same universe of Light Within.

Overall Notice - Extra Useful information about playing Light Within Map.

Hunter List
Characters Name and Update


 * The Old Spirit
 * Dream Snatcher - The Worst Nightmare
 * The Imposter - Between Us
 * Ancient Werewolf - The Cursed One
 * The Collector - Darkness Obsession
 * The Clockwork - Gear of Darkness

Survivor Info

 * Main Objective: Eliminate the hunter before sunrise.
 * If the survivor can't eliminate the hunter before a sunrise, The match result is draw.
 * Successfully terminated the hunter while being alive will reward you Death Tear.

Default Ability (Shared)

 *  Vault  - a mechanic to vault through a blocked wall.
 * Cooldown: No cooldown
 * Energy Consumption: 0
 * Activation: Sneak key when displayed in an action bar.


 *  Dash  - Slide forward, able to slide through block and holes.
 * Cooldown: Depends on survivor energy points.
 * Penalty:
 * When used - will spawn a notifier orb - able to be seen by all parties.
 * When used exceed maximum: exhaust status effect (slowness).
 * Energy Regeneration: Fast when not running and tremendously slow while attempting to run.
 * Activation: Sprint and press sneak key.
 * Hold for float push mode (jump out mode) - may cause damage from player head hitting in the ceiling
 * Hole Dash (Disabled):
 * When using dash in front of a 1x1 space, it will put player in/through that space.
 * Air Dash:
 * When a timing is correct, performing this action in the air can perform an air dash.
 * Wall Dash:
 * While running, when holding sneak key when reaching a 2 specific blocks high blockage, the player will climb up to the top. If performed correctly, the survivor may not receive the damage from hitting the ceiling.
 * If the player release sneak key too soon before reaching the other side, the survivor may receive damage from his/her head hitting the ceiling.
 * SLIDE DASH:
 * While running, hold a sneak key to slide or go into the hole in the wall.
 * This causes damage by 1 HP.


 *  Crawl 
 * Press sneak key when in front of 1x1 space next to your feet.
 * This ability will not activate if there is  one or more player close to you . (1.5 block radius)


 *  Lock Picker 
 * Time Requirement: at least 12 seconds to unlock.
 * Penalty:
 * If the survivor ran toward the chest and unlock it, the survivor will spawn a notifier orb.
 * If the survivor stop lock picking, the chest will regenerate itself.
 * If there are  two people unlocking the chest , the chest will break itself (empty loot)
 * Activation: Hold sneak key when both hands are available.


 *  Object Dismantling 
 * Time Requirement: Depends on an object.
 * Requirement: The survivor must be in <1 block radius to perform an action.
 * Activation: Hold sneak key when both hands are available.


 * NOTE: Some action may not be available when one of your hand is unavailable.

Map List

 * Abandoned Hospital - Since first working version
 * The Factory - Gear of Death Update [2.0.0 BETA M]
 * Forgotten Village - The Cursed One Update [2.0.0 BETA M]

Game Mechanics

 * General:
 * Time per match: Total of 8 minutes 20 seconds
 * Night time: 7 minutes 30 seconds
 * Daybreak Climax Event: 50 seconds
 * Team per match:
 * Hunter - Only one may be selected
 * Survivor - Unlimited player(s)
 * Spectator - Amount depends on eliminated survivor(s).
 * Area Elements:
 * Chest, Coin, Praying Table, Poison Vine, etc.


 *  Survivor Abilities 
 * Check out the page to learn more about the survivor's power up.


 * End Game Elimination:
 * Available for the hunter when all survivors are eliminated.


 * Daybreak Climax
 * 50 seconds before the sunrise.
 * After the climax is activated - the survivor location will be revealed.
 * Before sunrise, the hunter will gain x2 speed boost
 * If there is still at least one person left on each team, the match ended in draw.


 * Coins:
 * Uses for buying item and power up.
 * Not give-able, when drop and pick up by players. (Blocked in Pre-M 2)


 *  Ores Ingot 
 * Uses for trading item, you can trade the hunter's items for an iron ingot.
 * You can use collected iron ingots for trading item for the next match.


 *  Idle Penalty 
 * Standing in the same place or still, the music will play after 1 minutes, and after 1 minutes 40 second, you will be exposed and receive weakness penalty.

Latest Update:

 * Map Update - Update 1.0.0 Release 1214B
 * Systems Update - Update Version 2.0.0 Beta 14 - [ 7/21/2021]
 * Systems Update - Update Version 2.0.0 Beta M (R1) - [ 7/11/2021 - 7/20/2021]
 * Systems Update - Update Version 2.0.0 Beta Pre-M2 - [6/8/2021 - 7/10/2021]
 * Systems Update - Update Version 2.0.0 Beta Pre-M - 5/24/2021
 * Systems Update - Update Version 2.0.0 Beta 12 series - 5/24/2021
 * Systems Update - Update Version 2.0.0 Beta 11 - 5/23/2021
 * Systems Update - Update Version 2.0.0 Beta 10 - 5/21/2021
 * Systems Update - Update Version 2.0.0 Beta 9 - 5/19/2021
 * Systems Update - Update Version 2.0.0 Beta 8 - 5/16/2021
 * Systems Update - Update Version 2.0.0 Beta 7 - 5/12/2021
 * Systems Update - Update Version 2.0.0 Beta 6 - 5/11/2021
 * Systems Update - Update Version 2.0.0 Beta 5 - 5/10/2021
 * Systems Update - Update Version 2.0.0 Beta 4 - 5/09/2021
 * Game Rebalance Update - Update Version 2.0.0 Beta 3
 * Overall gameplay changes - Update Version 2.0.0 Beta 2 - 5/8/2021
 * Idle Penalty is now active. Music will play after 1 minutes, and after 1 minutes 40 second, you will be exposed and receive weakness penalty.
 * Overall gameplay changes - Update Version 2.0.0 Beta 1
 * The Imposter and Ancient Werewolf - Balance Rework. (5/4/2021)
 * Dream Snatcher - Nerfed by kicking a survivor who received 4 damage point within 10 seconds (5/4/2021)
 * New Hunter: Ancient Werewolf - working in progress (5/4/2021)
 * New Hunter: The Imposter - working in progress (5/4/2021)
 * New Hunter: Dream Snatcher - working in progress (5/4/2021)
 * Performance Update: Various Bug Fixes.
 * Chest Update: Chests have arrived in Light-Within realms. Players can now find loots that can help them survive!

Upcoming or Planned update

 * Random spawn for a survivor

Creator Team:

 * DeonHNT - Map Creator, System creator and designer.
 * Credits Tester: SlugGuard, JulianElf