Update 1.0.0

Update Info:
This is the latest update and first publishing of the released version of the map. (R - 1.0)

Global Version ID: 1214B (1.0.0)

Update Duration: 2/13/2022 - present

System Changes:

 *  Player Hotbar: 
 * Cosmetic is now located in the 9th slot. (3->9)
 * Coins lore has been updated.


 * Hybrid System:
 * Decrease chance of failing when randomizing a gene sample. [Patch]
 * General Setting:
 * Disabled Advancement Announcement.

Map Changes

 * Lobby Area
 * Wall Dash is no longer mentioned in the tutorial area.
 * The janitor room has been removed. (Replaced with bookshelves)

Game Mechanic Changes:

 * Hunter: The Clockwork Re-worked
 * The clockwork has been reworked, please check out this updated wiki.
 * New Attack and Ultimate Ability


 * Hunters Abilities Changelogs:
 * The Collector - Manipulated item projectile deals damage to one entity instead of AOE type if it was a direct hit . [Patch]
 * The Clockwork - The hunter will now see Gear Drive (Ultimate Attack) bar.
 * The Imposter - Visual Changes:
 * The Hunter will now see Cool Down timer bar (Invisibility)
 * The Hunter will now see Active Terror Radius timer bar.
 * All survivors will no longer see the hunter's health bar. (Entity Health)
 * Ancient Werewolf:
 * All survivors will no longer see the hunter's health bar. (Entity Health)
 * Chest Mechanics:
 * Fixed an issue where two players would bypass chest item randomizer. [Patch]
 * Fixed an issue where >50% chest search would come up empty.
 * Fixed an issue where the chest item assigning system is likely to fail when more than one player is unlocking at the same time.
 *  Realistic item Drop: 
 * Fixed an issue where the default item would cause a realistic dropped item name to show as Armor Stand.
 * Changed from Armor Stand to "an item." [Patch]
 * Sneaking while another player is in any dropped item proximity will no longer trigger picking up an empty item.

In-Game Bug Fixes:

 * 1) The Clockwork will now display status in the player list as a hunter.
 * 2) Fixed an issue where using the clockwork's original ability would remove all ability items as well.
 * 3) Fixed the faulty code for assigning the item to the clockwork hunter.
 * 4) Fixed the issue where The Clockwork abilities are unable to damage survivors during the end game screen.
 * 5) Fixed The Imposter's item can be dropped when eliminated.
 * 6) Fixed The Imposter's terror radius isn't reset after the match ended.

Development / Internal Fixes:

 * 1) Updated - Upgrade NPC's item message.
 * 2) * Coin(s) item now include lore for player to press tab to check their coin(s).
 * 3) * New sport running shoes is now marked as (Personal)
 * 4) **A Personal item means you can't buy this item for another player.
 * 5) Fixed the code handling second game state inventory for survivor. (Dev)
 * 6) Configured each chest to have its own regeneration time instead of global regen time. (Fixes)
 * 7) Fixed an issue where any sneaking player would be attempting to pick up an empty item when someone is in the proximity of any dropped items and looking at it.